Big Steppers
I worked on this project for 2 weeks, with two different iterations of this project. Thinking of how to utilize platforms to their fullest extent.
Week 1:
I wanted to create a game with falling objects. I used some code from another project that was a replicate of fruit ninja to use falling instances of platform shapes. I just decided to use just simple shapes. I had those simple shapes as the start of platforms falling, I wanted to use the players touch as a way to stop the shapes in air completely, however I accidentally left the rotation on when playing with the following projectiles. I kept the player as a square for now, just moving on to the platform and jumping mechanics.
I used a timer and a score to add a goal and challenge to the players. I used the players Y position to exponentially add to the score to push players vertically as high as possible.
At first i also used a quick sketch of mine as the background.
The play-test went so well I decided to continue working on this prototype to flesh out the details.
Week 2:
Working on the aesthetics was big for me in this time through, I wanted to make the square into something else but still keep the character abstract so I used a free slime animation. Changed the colors to red, black, and white completely to create a pleasing aesthetic. Lastly added an easier time to go up, added clouds, airplanes and other things in the sky.
I also added code that changed the shapes color depending on how high you went since the background also changes from white to black.
The play-test went a little bit better the second time around getting mostly feedback on the jumping and moving mechanics could be worked on. Another small problem was players could get trapped by shapes if they coincidently landed around the player. I did add code that would delete shapes after 10 shapes were dropped. to fix this after the play-test.
Besides the slime all other assets were done by me, including music and sound.